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Widget Sets and Dialogue Components

Developing systems to fit your company's needs and which reflect your company's style of use-concept (rather than based on standard components) is made easier , more consistent and more efficient when the development team has an individual widget set library available.

The term "widget" is a word derived from "window gadget". It describes a mechanism in a window-based application environment with which the user can access or input data.

Implementation

The design of an appropriate widget is based on the "look and feel" described in your styleguide. To install widgets we use Java AWT, Java Swing, C#, KDE or other user interface APIs depending on your requirements.

HCI Design Patterns

For abstract, subject-neutral modelling of behavioural patterns (for both simple and complex user interfaces) the so-called HCI design pattern is particularly suitable. Behaviour, implementation conditions and exemplary implementations are described here in a well-structured manner.